void On(const Packet::Login &) override;
void On(const Packet::Part &) override;
void On(const Packet::PlayerUpdate &) override;
+ void On(const Packet::Message &) override;
bool CanSpawn(const Entity &) const noexcept;
bool CanDespawn(const Entity &) const noexcept;
EntityState player_update_state;
std::uint16_t player_update_pack;
- IntervalTimer player_update_timer;
+ CoarseTimer player_update_timer;
std::uint8_t old_actions;
ChunkTransmitter transmitter;