namespace blank {
class ChunkIndex;
+class CLIContext;
class Model;
class Player;
class WorldSave;
void SetBlock(Chunk &, int, const Block &) override;
/// for use by client connections when they receive a line from the player
- void DispatchMessage(Player &, const std::string &);
+ void DispatchMessage(CLIContext &, const std::string &);
/// send message to all connected clients
void DistributeMessage(std::uint8_t type, std::uint32_t ref, const std::string &msg);