, world(res.block_types, wc)
, generator(gc)
, chunk_loader(world.Chunks(), generator, ws)
-, spawner(world, res.models, env.rng)
+, spawner(world, res.models)
, server(config.net, world, wc, ws)
, loop_timer(16) {
res.Load(env.loader, "default");
if (world_dt > 0) {
server.Update(world_dt);
}
+ if (world_dt > 32) {
+ std::cout << "world dt at " << world_dt << "ms!" << std::endl;
+ }
}