bool Linked() const;
void Log(std::ostream &) const;
+ GLint AttributeLocation(const GLchar *name) const;
GLint UniformLocation(const GLchar *name) const;
void Use() const { glUseProgram(handle); }
glm::mat4 view;
glm::mat4 vp;
- GLuint m_handle;
GLuint mv_handle;
GLuint mvp_handle;
GLuint light_direction_handle;