void SetVP(const glm::mat4 &v, const glm::mat4 &p);
void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p);
+ const glm::mat4 &Projection() const { return projection; }
+ const glm::mat4 &View() const { return view; }
+ const glm::mat4 &GetVP() const { return vp; }
+
private:
Program program;