#include "../app/Config.hpp"
#include "../app/Environment.hpp"
#include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
#include "../io/WorldSave.hpp"
#include <SDL.h>
)
: config(config)
, env(env)
-, block_types()
+, res()
+, sounds()
, save(save)
-, world(block_types, wc)
+, world(res.block_types, wc)
, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
, player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
, hud(env, config, player)
-, manip(env, player.GetEntity())
+, manip(env.audio, sounds, player.GetEntity())
, input(world, player, manip)
, interface(config, env.keymap, input, *this)
, generator(gc)
, chunk_loader(world.Chunks(), generator, save)
, chunk_renderer(player.GetChunks())
-, skeletons()
-, spawner(world, skeletons, env.rng)
+, spawner(world, res.models, env.rng)
, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
- TextureIndex tex_index;
- env.loader.LoadBlockTypes("default", block_types, tex_index);
- interface.SetInventorySlots(block_types.size() - 1);
- generator.LoadTypes(block_types);
- chunk_renderer.LoadTextures(env.loader, tex_index);
+ res.Load(env.loader, "default");
+ if (res.models.size() < 2) {
+ throw std::runtime_error("need at least two models to run");
+ }
+ res.models[0].Instantiate(player.GetEntity().GetModel());
+ sounds.Load(env.loader, res.snd_index);
+ spawner.LimitModels(1, res.models.size());
+ interface.SetInventorySlots(res.block_types.size() - 1);
+ generator.LoadTypes(res.block_types);
+ chunk_renderer.LoadTextures(env.loader, res.tex_index);
chunk_renderer.FogDensity(wc.fog_density);
- skeletons.Load();
- spawner.LimitSkeletons(0, skeletons.size());
if (save.Exists(player)) {
save.Read(player);
} else {
- // TODO: spawn
+ spawn_player = true;
}
}
}
-void MasterState::OnEnter() {
- env.state.Push(&preload);
- env.window.GrabMouse();
+void MasterState::OnResume() {
+ if (spawn_index.MissingChunks() > 0) {
+ env.state.Push(&preload);
+ }
+ if (config.input.mouse) {
+ env.window.GrabMouse();
+ }
+ if (spawn_player) {
+ // TODO: spawn
+ spawn_player = false;
+ }
+}
+
+void MasterState::OnPause() {
+ env.window.ReleaseMouse();
}
} else {
hud.FocusNone();
}
- hud.Display(block_types[player.GetInventorySlot() + 1]);
+ hud.Display(res.block_types[player.GetInventorySlot() + 1]);
hud.Update(dt);
spawner.Update(dt);
world.Update(dt);
}
void MasterState::Render(Viewport &viewport) {
- viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+ viewport.WorldPosition(
+ player.GetEntity().Transform(player.GetEntity().ChunkCoords())
+ * player.GetEntity().GetModel().EyesTransform());
if (config.video.world) {
chunk_renderer.Render(viewport);
world.Render(viewport);