: config(config)
, env(env)
, res()
+, sounds()
, save(save)
, world(res.block_types, wc)
, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
, player(*world.AddPlayer(config.player.name))
, spawn_player(false)
, hud(env, config, player)
-, manip(env, player.GetEntity())
+, manip(env.audio, sounds, player.GetEntity())
, input(world, player, manip)
, interface(config, env.keymap, input, *this)
, generator(gc)
if (res.models.size() < 2) {
throw std::runtime_error("need at least two models to run");
}
- spawner.LimitModels(0, res.models.size());
+ res.models[0].Instantiate(player.GetEntity().GetModel());
+ sounds.Load(env.loader, res.snd_index);
+ spawner.LimitModels(1, res.models.size());
interface.SetInventorySlots(res.block_types.size() - 1);
generator.LoadTypes(res.block_types);
chunk_renderer.LoadTextures(env.loader, res.tex_index);
}
void MasterState::Render(Viewport &viewport) {
- viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+ viewport.WorldPosition(
+ player.GetEntity().Transform(player.GetEntity().ChunkCoords())
+ * player.GetEntity().GetModel().EyesTransform());
if (config.video.world) {
chunk_renderer.Render(viewport);
world.Render(viewport);