#include "MasterState.hpp"
+#include "../app/Config.hpp"
#include "../app/Environment.hpp"
#include "../app/init.hpp"
-#include "../app/TextureIndex.hpp"
+#include "../io/WorldSave.hpp"
#include <SDL.h>
MasterState::MasterState(
Environment &env,
+ Config &config,
const Generator::Config &gc,
- const Interface::Config &ic,
const World::Config &wc,
const WorldSave &save
)
-: env(env)
-, block_types()
-, world(block_types, wc)
-, interface(ic, env, world, world.AddPlayer(ic.player_name))
+: config(config)
+, env(env)
+, res()
+, sounds()
+, save(save)
+, world(res.block_types, wc)
+, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
+, player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
+, hud(env, config, player)
+, manip(env.audio, sounds, player.GetEntity())
+, input(world, player, manip)
+, interface(config, env.keymap, input, *this)
, generator(gc)
, chunk_loader(world.Chunks(), generator, save)
-, chunk_renderer(*interface.GetPlayer().chunks)
-, skeletons()
-, spawner(world, skeletons, gc.seed)
+, chunk_renderer(player.GetChunks())
+, spawner(world, res.models, env.rng)
, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
- TextureIndex tex_index;
- env.loader.LoadBlockTypes("default", block_types, tex_index);
- chunk_renderer.LoadTextures(env.loader, tex_index);
+ res.Load(env.loader, "default");
+ if (res.models.size() < 2) {
+ throw std::runtime_error("need at least two models to run");
+ }
+ sounds.Load(env.loader, res.snd_index);
+ spawner.LimitModels(0, res.models.size());
+ interface.SetInventorySlots(res.block_types.size() - 1);
+ generator.LoadTypes(res.block_types);
+ chunk_renderer.LoadTextures(env.loader, res.tex_index);
chunk_renderer.FogDensity(wc.fog_density);
- skeletons.Load();
- spawner.LimitSkeletons(0, skeletons.Size());
- // TODO: better solution for initializing HUD
- interface.SelectNext();
+ if (save.Exists(player)) {
+ save.Read(player);
+ } else {
+ spawn_player = true;
+ }
+}
+
+MasterState::~MasterState() {
+ world.Chunks().UnregisterIndex(spawn_index);
}
-void MasterState::OnEnter() {
- env.state.Push(&preload);
- env.window.GrabMouse();
+void MasterState::OnResume() {
+ if (spawn_index.MissingChunks() > 0) {
+ env.state.Push(&preload);
+ }
+ if (config.input.mouse) {
+ env.window.GrabMouse();
+ }
+ if (spawn_player) {
+ // TODO: spawn
+ spawn_player = false;
+ }
+}
+
+void MasterState::OnPause() {
+ env.window.ReleaseMouse();
}
interface.Handle(event.wheel);
break;
case SDL_QUIT:
- env.state.Switch(&unload);
+ Exit();
break;
default:
break;
}
void MasterState::Update(int dt) {
- interface.Update(dt);
+ input.Update(dt);
+ if (input.BlockFocus()) {
+ hud.FocusBlock(input.BlockFocus().GetChunk(), input.BlockFocus().block);
+ } else if (input.EntityFocus()) {
+ hud.FocusEntity(*input.EntityFocus().entity);
+ } else {
+ hud.FocusNone();
+ }
+ hud.Display(res.block_types[player.GetInventorySlot() + 1]);
+ hud.Update(dt);
spawner.Update(dt);
world.Update(dt);
chunk_loader.Update(dt);
chunk_renderer.Update(dt);
- Entity &player = *interface.GetPlayer().entity;
-
- glm::mat4 trans = player.Transform(player.ChunkCoords());
+ glm::mat4 trans = player.GetEntity().Transform(player.GetEntity().ChunkCoords());
glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
- env.audio.Position(player.Position());
- env.audio.Velocity(player.Velocity());
+ env.audio.Position(player.GetEntity().Position());
+ env.audio.Velocity(player.GetEntity().Velocity());
env.audio.Orientation(dir, up);
}
void MasterState::Render(Viewport &viewport) {
- Entity &player = *interface.GetPlayer().entity;
- viewport.WorldPosition(player.Transform(player.ChunkCoords()));
- chunk_renderer.Render(viewport);
- world.Render(viewport);
- sky.Render(viewport);
+ viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+ if (config.video.world) {
+ chunk_renderer.Render(viewport);
+ world.Render(viewport);
+ sky.Render(viewport);
+ }
+ hud.Render(viewport);
+}
+
+
+void MasterState::SetAudio(bool b) {
+ config.audio.enabled = b;
+ if (b) {
+ hud.PostMessage("Audio enabled");
+ } else {
+ hud.PostMessage("Audio disabled");
+ }
+}
+
+void MasterState::SetVideo(bool b) {
+ config.video.world = b;
+ if (b) {
+ hud.PostMessage("World rendering enabled");
+ } else {
+ hud.PostMessage("World rendering disabled");
+ }
+}
+
+void MasterState::SetHUD(bool b) {
+ config.video.hud = b;
+ if (b) {
+ hud.PostMessage("HUD rendering enabled");
+ } else {
+ hud.PostMessage("HUD rendering disabled");
+ }
+}
+
+void MasterState::SetDebug(bool b) {
+ config.video.debug = b;
+ if (b) {
+ hud.PostMessage("Debug rendering enabled");
+ } else {
+ hud.PostMessage("Debug rendering disabled");
+ }
+}
- interface.Render(viewport);
+void MasterState::Exit() {
+ save.Write(player);
+ env.state.Switch(&unload);
}
}