#include "../app/Environment.hpp"
#include "../app/init.hpp"
#include "../app/TextureIndex.hpp"
+#include "../io/WorldSave.hpp"
#include <SDL.h>
: config(config)
, env(env)
, block_types()
+, save(save)
, world(block_types, wc)
+, spawn_index(world.Chunks().MakeIndex(wc.spawn, 3))
, player(*world.AddPlayer(config.player.name))
+, spawn_player(false)
, hud(env, config, player)
, manip(env, player.GetEntity())
, input(world, player, manip)
, chunk_loader(world.Chunks(), generator, save)
, chunk_renderer(player.GetChunks())
, skeletons()
-, spawner(world, skeletons, gc.seed)
+, spawner(world, skeletons, env.rng)
, sky(env.loader.LoadCubeMap("skybox"))
, preload(env, chunk_loader, chunk_renderer)
, unload(env, world.Chunks(), save) {
TextureIndex tex_index;
env.loader.LoadBlockTypes("default", block_types, tex_index);
- interface.SetInventorySlots(block_types.Size() - 1);
+ interface.SetInventorySlots(block_types.size() - 1);
+ generator.LoadTypes(block_types);
chunk_renderer.LoadTextures(env.loader, tex_index);
chunk_renderer.FogDensity(wc.fog_density);
skeletons.Load();
- spawner.LimitSkeletons(0, skeletons.Size());
+ spawner.LimitSkeletons(0, skeletons.size());
+ if (save.Exists(player)) {
+ save.Read(player);
+ } else {
+ spawn_player = true;
+ }
}
+MasterState::~MasterState() {
+ world.Chunks().UnregisterIndex(spawn_index);
+}
+
+
+void MasterState::OnResume() {
+ if (spawn_index.MissingChunks() > 0) {
+ env.state.Push(&preload);
+ }
+ if (config.input.mouse) {
+ env.window.GrabMouse();
+ }
+ if (spawn_player) {
+ // TODO: spawn
+ spawn_player = false;
+ }
+}
-void MasterState::OnEnter() {
- env.state.Push(&preload);
- env.window.GrabMouse();
+void MasterState::OnPause() {
+ env.window.ReleaseMouse();
}
interface.Handle(event.wheel);
break;
case SDL_QUIT:
- env.state.Switch(&unload);
+ Exit();
break;
default:
break;
}
void MasterState::Exit() {
- env.state.Pop();
+ save.Write(player);
+ env.state.Switch(&unload);
}
}