#include "PreloadState.hpp"
#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
+#include "../audio/SoundBank.hpp"
#include "../graphics/SkyBox.hpp"
#include "../shared/WorldResources.hpp"
#include "../ui/DirectInput.hpp"
Config &config;
Environment &env;
WorldResources res;
+ SoundBank sounds;
const WorldSave &save;
World world;
ChunkIndex &spawn_index;