);
~MasterState();
- void OnEnter() override;
+ void OnResume() override;
+ void OnPause() override;
void Handle(const SDL_Event &) override;
void Update(int dt) override;
World world;
ChunkIndex &spawn_index;
Player &player;
+ bool spawn_player;
HUD hud;
InteractiveManipulator manip;
DirectInput input;