#ifndef BLANK_STANDALONE_UNLOADSTATE_HPP_
#define BLANK_STANDALONE_UNLOADSTATE_HPP_
-#include "../app/State.hpp"
-
-#include "../ui/Progress.hpp"
+#include "../app/ProgressState.hpp"
#include <cstddef>
#include <list>
namespace standalone {
class UnloadState
-: public State {
+: public ProgressState {
public:
UnloadState(Environment &, ChunkStore &, const WorldSave &);
void Handle(const SDL_Event &) override;
void Update(int dt) override;
- void Render(Viewport &) override;
private:
Environment &env;
ChunkStore &chunks;
const WorldSave &save;
- Progress progress;
std::list<Chunk>::iterator cur;
std::list<Chunk>::iterator end;
std::size_t done;