#include "../world/ChunkRenderer.hpp"
#include <SDL.h>
+#include <iostream>
namespace blank {
namespace standalone {
DirectCLIFeedback::DirectCLIFeedback(Player &p, HUD &h)
-: CLIContext(p)
+: CLIContext(&p)
, hud(h) {
}
env.state.Push(&preload);
return;
}
+ std::cout << "chunk preloading complete" << std::endl;
if (spawn_player) {
// TODO: spawn
spawn_player = false;