#ifndef BLANK_UI_HUD_H_
#define BLANK_UI_HUD_H_
-#include "../model/Model.hpp"
+#include "FixedText.hpp"
+#include "../model/EntityModel.hpp"
#include "../model/OutlineModel.hpp"
#include <glm/glm.hpp>
class Block;
class BlockTypeRegistry;
-class DirectionalLighting;
+class Font;
+class Viewport;
class HUD {
public:
- explicit HUD(const BlockTypeRegistry &);
+ HUD(const BlockTypeRegistry &, const Font &);
HUD(const HUD &) = delete;
HUD &operator =(const HUD &) = delete;
- void Viewport(float width, float height) noexcept;
- void Viewport(float x, float y, float width, float height) noexcept;
-
+ void DisplayNone();
void Display(const Block &);
- void Render(DirectionalLighting &) noexcept;
+ void Render(Viewport &) noexcept;
private:
const BlockTypeRegistry &types;
+ const Font &font;
- Model block;
- Model::Buffer block_buf;
+ EntityModel block;
+ EntityModel::Buffer block_buf;
glm::mat4 block_transform;
+
+ FixedText block_label;
+
bool block_visible;
OutlineModel crosshair;
- glm::mat4 crosshair_transform;
-
- float near, far;
- glm::mat4 projection;
- glm::mat4 view;
};