#ifndef BLANK_UI_HUD_H_
#define BLANK_UI_HUD_H_
-#include "../graphics/FixedText.hpp"
+#include "FixedText.hpp"
#include "../model/EntityModel.hpp"
#include "../model/OutlineModel.hpp"
HUD(const HUD &) = delete;
HUD &operator =(const HUD &) = delete;
+ void DisplayNone();
void Display(const Block &);
void Render(Viewport &) noexcept;