#define BLANK_UI_INTERFACE_HPP_
#include "../app/Config.hpp"
+#include "../graphics/glm.hpp"
#include <SDL.h>
-#include <glm/glm.hpp>
namespace blank {
void SetInventorySlots(int num) { num_slots = num; }
+ void Lock();
+ void Unlock();
+
void HandlePress(const SDL_KeyboardEvent &);
void HandleRelease(const SDL_KeyboardEvent &);
void Handle(const SDL_MouseMotionEvent &);
ClientController &client_ctrl;
glm::ivec3 fwd, rev;
- int slot;
int num_slots;
+ bool locked;
+
};
}