#define BLANK_UI_TEXT_HPP_
#include "../graphics/align.hpp"
+#include "../graphics/glm.hpp"
#include "../graphics/Texture.hpp"
#include "../graphics/SpriteMesh.hpp"
#include <string>
-#include <glm/glm.hpp>
namespace blank {
Set(f, s.c_str());
}
- void Pivot(Gravity p) {
+ Gravity Pivot() const noexcept { return pivot; }
+ void Pivot(Gravity p) noexcept {
pivot = p;
dirty = true;
}
+ const glm::vec2 &Size() const noexcept { return size; }
+
void Render(Viewport &) noexcept;
private: