#include "../graphics/align.hpp"
#include "../graphics/Texture.hpp"
-#include "../model/SpriteModel.hpp"
+#include "../graphics/SpriteMesh.hpp"
#include <string>
#include <glm/glm.hpp>
private:
Texture tex;
- SpriteModel sprite;
+ SpriteMesh sprite;
glm::vec2 size;
Gravity pivot;
bool dirty;