}
}
- static glm::tvec3<int> FaceNormal(Face face) noexcept {
+ static glm::ivec3 FaceNormal(Face face) noexcept {
return face2normal[face];
}
};
private:
- static const glm::tvec3<int> face2normal[6];
+ static const glm::ivec3 face2normal[6];
static const glm::mat4 orient2transform[ORIENT_COUNT];
static const Face orient2face[ORIENT_COUNT][FACE_COUNT];