#include "Block.hpp"
#include "../graphics/BlockMesh.hpp"
#include "../graphics/EntityMesh.hpp"
-#include "../graphics/OutlineMesh.hpp"
+#include "../graphics/PrimitiveMesh.hpp"
#include "../model/Shape.hpp"
#include <glm/glm.hpp>
const glm::mat4 &transform = glm::mat4(1.0f),
BlockMesh::Index idx_offset = 0
) const noexcept;
- void FillOutlineMesh(OutlineMesh::Buffer &m) const noexcept;
+ void OutlinePrimitiveMesh(PrimitiveMesh::Buffer &) const noexcept;
};