const glm::mat4 &transform = glm::mat4(1.0f),
BlockModel::Index idx_offset = 0
) const noexcept;
- void FillOutlineModel(
- OutlineModel::Buffer &m,
- const glm::vec3 &pos_offset = { 0, 0, 0 },
- OutlineModel::Index idx_offset = 0
- ) const noexcept;
+ void FillOutlineModel(OutlineModel::Buffer &m) const noexcept;
};