bool IsSurface(const Block::Pos &pos) const noexcept { return IsSurface(Pos(pos)); }
bool IsSurface(const Pos &pos) const noexcept;
- void SetNeighbor(Chunk &) noexcept;
+ void SetNeighbor(Block::Face, Chunk &) noexcept;
bool HasNeighbor(Block::Face f) const noexcept { return neighbor[f]; }
Chunk &GetNeighbor(Block::Face f) noexcept { return *neighbor[f]; }
const Chunk &GetNeighbor(Block::Face f) const noexcept { return *neighbor[f]; }
- void ClearNeighbors() noexcept;
void Unlink() noexcept;
// check which faces of a block at given index are obstructed (and therefore invisible)
const void *BlockData() const noexcept { return &blocks[0]; }
static constexpr std::size_t BlockSize() noexcept { return sizeof(blocks) + sizeof(light); }
+ void Ref() noexcept { ++ref_count; }
+ void UnRef() noexcept { --ref_count; }
+ bool Referenced() const noexcept { return ref_count > 0; }
+
void Invalidate() noexcept { dirty_model = dirty_save = true; }
void InvalidateModel() noexcept { dirty_model = true; }
void ClearModel() noexcept { dirty_model = false; }
Block blocks[size];
unsigned char light[size];
Pos position;
+ int ref_count;
bool dirty_model;
bool dirty_save;