bool Intersection(
const Ray &,
const glm::mat4 &M,
- int &blkid,
- float &dist,
- glm::vec3 &normal) const noexcept;
+ WorldCollision &) noexcept;
bool Intersection(
const AABB &box,
const glm::mat4 &Mbox,
const glm::mat4 &Mchunk,
- std::vector<WorldCollision> &) const noexcept;
+ std::vector<WorldCollision> &) noexcept;
void Position(const Pos &pos) noexcept { position = pos; }
const Pos &Position() const noexcept { return position; }