#define BLANK_WORLD_CHUNKLOADER_HPP_
#include "Chunk.hpp"
+#include "../app/IntervalTimer.hpp"
#include <list>
struct Config {
int load_dist = 6;
int unload_dist = 8;
+ int gen_limit = 16;
};
ChunkLoader(const Config &, const BlockTypeRegistry &, const Generator &) noexcept;
bool Known(const Chunk::Pos &) noexcept;
Chunk &ForceLoad(const Chunk::Pos &);
+ bool OutOfRange(const Chunk &c) const noexcept { return OutOfRange(c.Position()); }
+ bool OutOfRange(const Chunk::Pos &) const noexcept;
+
void Rebase(const Chunk::Pos &);
- void Update();
+ void Update(int dt);
private:
Chunk &Generate(const Chunk::Pos &pos);
+ // link given chunk to all loaded neighbors
void Insert(Chunk &) noexcept;
- void Remove(Chunk &) noexcept;
+ // remove a loaded chunk
+ // this unlinks it from its neighbors as well as moves it to the free list
+ // given iterator must point to a chunk from the loaded list
+ // returns an iterator to the chunk following the removed one
+ // in the loaded list (end for the last one)
+ std::list<Chunk>::iterator Remove(std::list<Chunk>::iterator) noexcept;
private:
Chunk::Pos base;
std::list<Chunk::Pos> to_generate;
std::list<Chunk> to_free;
+ IntervalTimer gen_timer;
+
int load_dist;
int unload_dist;