private:
Chunk &Generate(const Chunk::Pos &pos);
+ // link given chunk to all loaded neighbors
void Insert(Chunk &) noexcept;
- void Remove(Chunk &) noexcept;
+ // remove a loaded chunk
+ // this unlinks it from its neighbors as well as moves it to the free list
+ // given iterator must point to a chunk from the loaded list
+ // returns an iterator to the chunk following the removed one
+ // in the loaded list (end for the last one)
+ std::list<Chunk>::iterator Remove(std::list<Chunk>::iterator) noexcept;
private:
Chunk::Pos base;