, chunk(0, 0, 0)
, angular_velocity(1.0f, 0.0f, 0.0f, 0.0f)
, rotation(1.0f)
-, world_collision(false) {
+, world_collision(false)
+, remove(false) {
}
velocity = vel;
}
+void Entity::Position(const Chunk::Pos &c, const Block::Pos &pos) noexcept {
+ chunk = c;
+ position = pos;
+}
+
void Entity::Position(const Block::Pos &pos) noexcept {
position = pos;
while (position.x >= Chunk::width) {