const Chunk::Pos ChunkCoords() const noexcept { return chunk; }
+ glm::vec3 AbsolutePosition() const noexcept {
+ return glm::vec3(chunk * Chunk::Extent()) + position;
+ }
+
const glm::quat &AngularVelocity() const noexcept { return angular_velocity; }
void AngularVelocity(const glm::quat &) noexcept;