bool HasShape() const noexcept { return shape; }
const Shape *GetShape() const noexcept { return shape; }
- void SetShape(const Shape *, const glm::vec3 &color);
+ void SetShape(const Shape *, const glm::vec3 &color, float texture);
void SetShapeless() noexcept;
const std::string &Name() const noexcept { return name; }