#include "../rand/SimplexNoise.hpp"
#include "../rand/WorleyNoise.hpp"
+#include <cstdint>
#include <vector>
public:
struct Config {
- unsigned int solid_seed = 0;
- unsigned int type_seed = 0;
+ std::uint64_t seed = 0;
float stretch = 64.0f;
float solid_threshold = 0.5f;
};