/// returs an existing entity if ID is already taken
Entity &ForceAddEntity(std::uint32_t id);
+ std::list<Player> &Players() noexcept { return players; }
const std::list<Player> &Players() const noexcept { return players; }
std::list<Entity> &Entities() noexcept { return entities; }
const std::list<Entity> &Entities() const noexcept { return entities; }
+ // dt in ms
void Update(int dt);
+ // dt in s
void Update(Entity &, float dt);
void Render(Viewport &);