/// add entity with given ID
/// returns nullptr if the ID is already taken
Entity *AddEntity(std::uint32_t id);
+ /// add entity with given ID
+ /// returs an existing entity if ID is already taken
+ Entity &ForceAddEntity(std::uint32_t id);
const std::vector<Player> &Players() const noexcept { return players; }
std::list<Entity> &Entities() noexcept { return entities; }