#include "BlockType.hpp"
#include "Chunk.hpp"
-
-#include <glm/glm.hpp>
+#include "../graphics/glm.hpp"
namespace blank {
bool Blocks() const noexcept { return chunk->Type(block).collide_block; }
- glm::vec3 BlockPos() const noexcept { return Chunk::ToPos(block); }
- glm::vec3 BlockCoords() const noexcept { return Chunk::ToCoords(block); }
+ const ExactLocation::Coarse &ChunkPos() const noexcept { return GetChunk().Position(); }
+
+ RoughLocation::Fine BlockPos() const noexcept { return Chunk::ToPos(block); }
+ ExactLocation::Fine BlockCoords() const noexcept { return Chunk::ToCoords(block); }
glm::mat4 BlockTransform() const noexcept { return GetChunk().ToTransform(BlockPos(), block); }
};