bool Blocks() const noexcept { return chunk->Type(block).collide_block; }
- glm::vec3 BlockPos() const noexcept { return Chunk::ToPos(block); }
+ glm::ivec3 BlockPos() const noexcept { return Chunk::ToPos(block); }
glm::vec3 BlockCoords() const noexcept { return Chunk::ToCoords(block); }
glm::mat4 BlockTransform() const noexcept { return GetChunk().ToTransform(BlockPos(), block); }