}
-BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept
-: shape(s)
+BlockType::BlockType() noexcept
+: shape(&DEFAULT_SHAPE)
, texture(0)
-, color(col)
+, hsl_mod(0.0f, 1.0f, 1.0f)
+, rgb_mod(1.0f, 1.0f, 1.0f)
, outline_color(-1, -1, -1)
, label("some block")
, id(0)
, luminosity(0)
-, visible(v)
-, block_light(false)
-, collision(false)
-, collide_block(false)
+, visible(true)
+, block_light(true)
+, collision(true)
+, collide_block(true)
, generate(false)
, min_solidity(0.5f)
, mid_solidity(0.75f)
EntityModel::Index idx_offset
) const noexcept {
shape->Vertices(buf, transform, texture, idx_offset);
- buf.colors.insert(buf.colors.end(), shape->VertexCount(), color);
+ buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
+ buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}
void BlockType::FillBlockModel(
BlockModel::Index idx_offset
) const noexcept {
shape->Vertices(buf, transform, texture, idx_offset);
- buf.colors.insert(buf.colors.end(), shape->VertexCount(), color);
+ buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod);
+ buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod);
}
void BlockType::FillOutlineModel(OutlineModel::Buffer &buf) const noexcept {
BlockTypeRegistry::BlockTypeRegistry() {
- Add(BlockType());
+ BlockType air;
+ air.visible = false;
+ air.block_light = false;
+ air.collision = false;
+ air.collide_block = false;
+ Add(air);
}
Block::Type BlockTypeRegistry::Add(const BlockType &t) {