Player::Player(Entity &e, ChunkIndex &c)
: entity(e)
-, chunks(c) {
+, chunks(c)
+, inv_slot(0) {
}
}
Entity &entity = AddEntity();
entity.Name(name);
- // TODO: load from save file here
entity.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
entity.WorldCollidable(true);
entity.Position(config.spawn);
return nullptr;
}
entity->Name(name);
- // TODO: load from save file here
entity->Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
entity->WorldCollidable(true);
entity->Position(config.spawn);