namespace blank {
-World::World()
+World::World(unsigned int seed)
: blockType()
, blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }})
, stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f })
, slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }})
-, generate(0)
+, generate(seed)
, chunks(blockType, generate)
, player() {
BlockType::Faces block_fill = { true, true, true, true, true, true };
}
generate.Space(0);
+ generate.Light(13);
generate.Solids({ 1, 4, 7, 10 });
player = &AddEntity();