, chunks(blockType, generate)
, player() {
BlockType::Faces block_fill = { true, true, true, true, true, true };
- BlockType::Faces slab_fill = { false, false, false, true, false, false };
- BlockType::Faces stair_fill = { true, false, false, true, false, false };
+ BlockType::Faces slab_fill = { false, true, false, false, false, false };
+ BlockType::Faces stair_fill = { false, true, false, false, false, true };
{ // white block
BlockType type(true, { 1.0f, 1.0f, 1.0f }, &blockShape);