#include "block.hpp"
#include "chunk.hpp"
#include "entity.hpp"
-#include "noise.hpp"
+#include "generator.hpp"
#include "shader.hpp"
#include "shape.hpp"
void Render(DirectionalLighting &);
-private:
- void Generate(Chunk &);
-
private:
BlockTypeRegistry blockType;
CuboidShape blockShape;
StairShape stairShape;
CuboidShape slabShape;
- SimplexNoise blockNoise;
- SimplexNoise colorNoise;
+ Generator generate;
Entity player;
Chunk::Pos player_chunk;