CPPUNIT_ASSERT_EQUAL_MESSAGE(
"bad number of components for vec2i",
- 2, gl_traits<glm::tvec2<int>>::size
+ 2, gl_traits<glm::ivec2>::size
);
CPPUNIT_ASSERT_EQUAL_MESSAGE(
"bad number of components for vec3i",
- 3, gl_traits<glm::tvec3<int>>::size
+ 3, gl_traits<glm::ivec3>::size
);
CPPUNIT_ASSERT_EQUAL_MESSAGE(
"bad number of components for vec4i",
- 4, gl_traits<glm::tvec4<int>>::size
+ 4, gl_traits<glm::ivec4>::size
);
}