-entity/world collision
-
- I don't like the force/spring based collision response, maybe revert
- back to impulses
- also, it fails in some cases
+ chunk generation takes too long, it's incredibly annoying
+ should look into speeding it up and executing on a different thread
+ compute shaders might be another approach, though that would require
+ opengl 4.3, block the gpu, and generally doesn't lend itself well to
+ threading (cpu wise). It also requires servers to load GL. maybe not
+ such a great idea after all
+ using interpolation between samples of simplex noise now (big thanks
+ to notch ;) ), I'll see how that fares or can be tweaked