- maybe like light levels? should also store a direction with it in
- that case. also, global gravity may be a world option.
- no, per-block gravity vector is most probably too expensive.
- better have the chunks store a few point masses (maybe blocks that
- emit gravitation?) and calculate from that
+ now implemented as optional gravity emitter per block type
+ let's see how that pans out
+ maybe players should be given the option to switch between
+ walk and fly mode
+
+ I had a NaN position while experimenting with (directional) gravity
+ blocks recently. I checked the gravity code and it seems solid, so
+ might be something I overlooked or, what more probable, it triggered
+ some NaN condition in the collision code. Needs investigating
+
+ This may be related to the HUD locking on an entity. If the entity is
+ teleported to a NaN position, the ray intersection test could give a
+ false positive.