#include "../model/Model.hpp"
#include "../model/Skeletons.hpp"
#include "../rand/GaloisLFSR.hpp"
#include "../model/Model.hpp"
#include "../model/Skeletons.hpp"
#include "../rand/GaloisLFSR.hpp"
e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
e.WorldCollidable(true);
RandomSkeleton().Instantiate(e.GetModel());
e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } });
e.WorldCollidable(true);
RandomSkeleton().Instantiate(e.GetModel());