#include "../model/Skeletons.hpp"
#include "../rand/GaloisLFSR.hpp"
#include "../world/BlockLookup.hpp"
#include "../model/Skeletons.hpp"
#include "../rand/GaloisLFSR.hpp"
#include "../world/BlockLookup.hpp"
std::size_t offset = (random.Next<std::size_t>() % skeletons_length) + skeletons_offset;
return skeletons[offset];
}
std::size_t offset = (random.Next<std::size_t>() % skeletons_length) + skeletons_offset;
return skeletons[offset];
}