+void Spawner::LimitSkeletons(size_t begin, size_t end) {
+ if (begin >= skeletons.size() || end > skeletons.size() || begin >= end) {
+ cout << "warning, skeleton limit out of bounds or invalid range given" << endl;
+ } else {
+ skeletons_offset = begin;
+ skeletons_length = end - begin;
+ }
+}
+
+void Spawner::LoadTextures(TextureIndex &tex_index) {
+ tex_map.clear();
+ tex_map.push_back(tex_index.GetID("rock-1"));
+ tex_map.push_back(tex_index.GetID("rock-face"));
+}
+