- int index = random.Next<unsigned int>() % player.GetChunks().TotalChunks();
-
- glm::ivec3 chunk(player.GetChunks().PositionOf(index));
-
- glm::ivec3 pos(
- random.Next<unsigned char>() % Chunk::width,
- random.Next<unsigned char>() % Chunk::height,
- random.Next<unsigned char>() % Chunk::depth
- );