-void Spawner::LimitSkeletons(size_t begin, size_t end) {
- if (begin >= skeletons.size() || end > skeletons.size() || begin >= end) {
- cout << "warning, skeleton limit out of bounds or invalid range given" << endl;
+void Spawner::LimitModels(size_t begin, size_t end) {
+ if (begin >= models.size() || end > models.size() || begin >= end) {
+ cout << "warning, models limit out of bounds or invalid range given" << endl;