- time_left -= dt;
- if (time_left > 0) return;
- time_left += 2500 + (rand() % 5000);
-
- constexpr float move_vel = 0.0005f;
-
- glm::vec3 new_vel = Controlled().Velocity();
-
- switch (rand() % 9) {
- case 0:
- new_vel.x = -move_vel;
- break;
- case 1:
- new_vel.x = 0.0f;
- break;
- case 2:
- new_vel.x = move_vel;
- break;
- case 3:
- new_vel.y = -move_vel;
- break;
- case 4:
- new_vel.y = 0.0f;
- break;
- case 5:
- new_vel.y = move_vel;
- break;
- case 6:
- new_vel.z = -move_vel;
- break;
- case 7:
- new_vel.z = 0.0f;
- break;
- case 8:
- new_vel.z = move_vel;
- break;
+ switch_time -= dt;
+ lerp_time -= dt;
+ if (switch_time < 0) {
+ switch_time += 2500 + (random.Next<unsigned short>() % 5000);
+ lerp_max = 1500 + (random.Next<unsigned short>() % 1000);
+ lerp_time = lerp_max;
+ Change();
+ } else if (lerp_time > 0) {
+ float a = std::min(lerp_time / lerp_max, 1.0f);
+ Controlled().Velocity(mix(target_vel, start_vel, a));
+ Controlled().AngularVelocity(mix(target_rot, start_rot, a));
+ } else {
+ Controlled().Velocity(target_vel);
+ Controlled().AngularVelocity(target_rot);