- for (const Entity &e : univ.Entities()) {
- canvas.Cross(
- cam.ToScreen(Vector<float>(e.area * univ.areaSize) + e.pos),
- 10);
+ for (const Ship &s : univ.Ships()) {
+ const Vector<float> direction = s.Dir();
+ const Vector<int> position = cam.ToScreen(Vector<float>(s.area * univ.areaSize) + s.pos);
+ const Vector<int> nose = position + Vector<int>(direction * 15.0f);
+ const Vector<int> left = position + Vector<int>((Rotate90(direction) * 8.0f) - (direction * 4.0f));
+ const Vector<int> right = position + Vector<int>((Rotate270(direction) * 8.0f) - (direction * 4.0f));
+ canvas.Line(position, nose);
+ canvas.Quad(nose, left, position, right);