- explicit Assets(const std::string &base);
-
- void LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &, TextureIndex &) const;
+ explicit AssetLoader(const std::string &base);
+
+ void LoadBlockTypes(
+ const std::string &set_name,
+ BlockTypeRegistry &,
+ TextureIndex &,
+ const ShapeRegistry &) const;
+ CubeMap LoadCubeMap(const std::string &name) const;