- bool vsync = true;
- bool doublebuf = true;
- int multisampling = 1;
-
- std::string asset_path;
- std::string save_path;
- std::string world_name = "default";
-
- Client::Config client = Client::Config();
- Interface::Config interface = Interface::Config();
- Server::Config server = Server::Config();
+ blank::Config game = blank::Config();
+ HeadlessEnvironment::Config env = HeadlessEnvironment::Config();
+ Generator::Config gen = Generator::Config();